Cats

1 minute read
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Genre : Action, Arcade
Developer : Orisinal
Play Game : Link 1, Link 2
Release Date : 2003
About : 
To say that this casual game is like herding cats would be an understatement. The game begins with an array of fickle felines (initially six, though that will increase with success) distributed along a series of parallel platforms, one per cat. 

One of the cats' corridors will be randomly highlighted and the player's task will be to, like in a game of Simon Says, make all the cats conform to the current behavior of the cat in the lit hallway and follow its lead. The good news is that the cats simply toggle between two behaviors -- sitting (posing is more like it) and promenading pompously, just like in real life. 

The bad news is that cats don't like being told what to do, and that they are unlikely to respect player behavior toggles (by waving the mouse cursor over them) for very long. Most contributing to a general air of disorder is the difficulty involved in getting the mouse cursor over to problem cats without inadvertently reversing the behavior of other cats encountered along the way. 

Points accumulate when all cats are in a state of synchronized harmony, but a meter in the top left corner is always running (at different rates, depending if the screen is in a state of cat chaos or order) and when it hits bottom, the game is over.



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